Our server will be considered the "game-world". The name of this world is
Invio. Therefore our version is set in the land of
Invio. We have chosen this name because it means "
Wasteland" in
Latin..
The History of InvioBefore the zombie apocalypse, Invio was formerly the state of Colorado in the United States of America. It was a thriving state, with pockets of communities spread through out the land. Its two biggest cities were Campos and Boulder City. Campos was at the heart of Colorado, a bustling and lively city from which the state was run by the government. While Boulder City was situated further north, and was surrounded by water on all sides.
With reports of a Zombie apocalypse emerging from across the globe, panic started to spread throughout the US. The first signs of the virus appeared in Seattle, and swiftly spread, consuming the nation and wiping out 99% of the population in the process. Small groups of survivors banded together, but as the undead outnumbered the living, supplies ran low and bandits ruled the wasteland, one by one these groups perished.
Colorado had a very strong religious following, and it was this faith which many turned too. The "Wasteland" became known as Invio. The name stuck...
The FactionsAs the survivors began to accept their situation, they often splited into two categories. Those who wanted to rebuild the world around them, and those set on making life a living hell for anyone but themselves. Each side naturally adopted its own territory and borders, but where never contempt with what they had. Throughout the years, several wars broke out between the factions. Thankfully, recent weeks have bought times of peace, giving each faction time to resupply and gain much needed rest.
Below is a list of factions fighting in InvioThe GovernmentMembers of the government and military at the time of the outbreak manged to survive the initial apocalypse and the years which followed. This band of survivors settled in the North of
Invio. The "Capital" of Invio is Blue Ridge, a safe settlement where the government troops and citizens are safe from the zombies and other factions which roam Invio.
Its surrounding territory stretches from Crystal Lake, down to Clearview and left to Smallville.
This small pocket is considered easier to defend and provides the citizens with the supplies they need to survive.
The Black GuardThe Warlord clan have no intentions of restoring peace or uniting all factions together. Instead they would rather do as they please. Raiding other factions territory, cities and towns to get the supplies they need to survive.
Anyone travelling through bandit territory can expected to be followed and ambushed, always laying in wait and always prepared, the bandits are the ultimate guerilla fighting force.
The bandits are very similar to the psychopaths, except they have grouped together to cause more mayhem.
Everyone is an enemy to the Warlord Clan.
Tycho Darkwaters Security ServicesThe TDSS have a HQ but no territory. After finding their way to Colorado, they decided to set up in the abandoned Police Station in Frosty Pines. They view themselves as mercenaries for hire, however they are neutral with the Government who allow them access to the Safezone.
They gather what resources they can from the settlements in Colorado, and offer their services to other factions in exchange for resources.
Their prefered method of playing is in tactical groups, sneaking up on others and remaining undetected.
However as with other factions, they will not KOS unless they see you as a direct threat to their faction.
Merchant's GuildGildam Mercatoria
Also know as the merchant guild is a faction that has recently moved into Colorado and consolidated themselves there through trading and commerce.
They are known to scavenge the battlefields after the battles are over, though they often also participate in these battles themselves, often with hired bodyguards amongst them.
They welcome all factions into their settlement for trading purposes, though if it is a faction that they are currently at war with they will be escorted by armed guards after having shown that they carry no weapons on them.
The Merchants guild are known to liberally use Military grade weapons to protect their goods and have often shown some skill in using these weapons.
There are rumours that a branch of the Merchants guilds do not wait till after the battle is over to scavenge the goods but simply take them from people, however
this is simply unsubstantiated rumours and have not been proved to be true.
The merchants generally travel in groups of 1-3 though larger caravans have been known to travel the country side.
Blue = Government
Red = Warlords
Green= FSK
Yellow = Unclaimed Territory