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Author Topic: Invio - Faction Rules  (Read 564 times)

Offline StephenJackson

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Invio - Faction Rules
« on: February 12, 2013, 01:19:58 pm »
Each faction in Invio has its own agenda and rules which it must follow. This is to help with the role-play and make the game world as immersive a possible.

Before deciding on a Faction to join, I recommend thoroughly reading this to see what faction's game-play and rules suits your playing style.

During Times of Peace, PvP must be restriced to Territory Borders and Unclaimed Territory. However During Times of war, PvP can take place anywhere in the enemy Factions territory. Spawn Camping and Safe Zone camping is strictly Forbidden.


The Invio Government


Rules


Within the Government, there are two types of players. Those who play the role of the military, and those who are citizens.
The military take an active role in defending its borders and taking part in wars et, while citizens prefer to scavenge the land for supplies for themselves and the government.
Everyone helps each other out in the government.
Citizens may be called to Arms during times of unrest and war and they may still participate in PvP.
The Governments main objective is to keep their territory safe from the other factions by frequently patrolling the surrounding area and responding to any reports of hostile activity.
The Government often has the most high tech equipment available in-game.
The Invio Government must also engage every zombie they see, they wish to wipe out the undead. All the other factions do not have to play by this rule.

Apparel

When creating a character, Government citizens can only choose between Rebel Without a Cause, Average Joe, Ex-military, Rockin Rollah and Hunter.
The Government can wear everything except masks.

Merchant's Guild

Rules

The team members need to be able to Keep the head cool during firefights.
Make quick decision about life and death.
Trust your life with the fellow team member.
The teams main base of operations will be at Castle Pine and the surrounding territories as shown on the map.
FSK members can either become citizens, who help to bring in supplies, and soldiers who's duty is to protect and serve

Apparel

To be a soldier, you will need to use one of these character: Ex Military, Ex Cage Fighter and Rebel without a Cause.
To be a citizen, you can choose to be everyone else but not those above.
You are not allowed to wear any bandit masks

The Black Guard


Rules

The Warlords control the east part of the map and despite having Goblin Peak as their safe settlement, their man objective is holding onto Campos. This is the main city in Invio.
The Warlords can make their own rules!
The Warlords can create as many sub clans as they want. So there could 5 different clans fighting under the Warlords. This can lead to wars between themselves as each clan fights for campos.

Apparel

When creating a character, you can choose between either Ex-cagefighter, Ex- Military or Hunter. They can wear all apparel in-game.

Tycho Darkwater Security Services

Rules

The TDSS have a HQ but no territory so therefore they do not capture territory, however they can assist other factions in doing so. They are on Neutral terms with the Government which allows them access to the safe settlement.
If you are in this clan, you will operate among the ranks you gain and achieve. You will be promoted and demoted by what you pursue and accomplish.
TDSS, gather what resources they can from the settlements in Colorado.
Your prefered method of playing is in tactical groups, sneaking up on others and remaining undetected.
TDSS is basically Mercenaries for hire, their loyalty lies where the money is.
We will Openly and Freely engage anyone that we find Threatening
*TDSS will NOT allow dual characters!*

Apparel


When creating a character, you are allowed to choose from any of the characters available at the start of the game. Some factions are only limited to certain ones to use.
However in-game, you must wear Custom Guerilla, NVG's or Boonies/Berets

« Last Edit: March 20, 2013, 02:34:28 pm by StephenJackson »

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Offline xx984

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Re: Invio - Faction Rules
« Reply #1 on: February 13, 2013, 08:21:51 pm »
if i was in a faction and didnt want to anymore would i be able to leave and go lone wolf?

Offline cyb0rgmous3

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Re: Invio - Faction Rules
« Reply #2 on: February 13, 2013, 08:41:52 pm »
That's something I was thinking about, actually. Is there a lone-wolf faction? Or can we just join a faction and not give a damn about it, just wondering Colorado?

Offline StephenJackson

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Re: Invio - Faction Rules
« Reply #3 on: February 13, 2013, 09:52:09 pm »
You can leave a faction at any time.

If you are not part of a faction, you are a psychopath. However psychopaths have no access to a Safe settlement.

If you do want to access a safe settlement, I suggest the bandit clan. They are practically the same as psychopaths, except they can access are safe zone and operate in groups. But you can still go lone wolf too. You do not have to play with others.

Offline Panah

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Re: Invio - Faction Rules
« Reply #4 on: February 13, 2013, 11:20:37 pm »
I have made my own updated thread of FSK, you may copy the new description i wrote.
So that it fits a bit more with the current game world.
In-game character:
Major Hans Gruber.
Leader of FSK.

Offline cyb0rgmous3

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Re: Invio - Faction Rules
« Reply #5 on: February 14, 2013, 12:12:19 am »
So what'll be the server's name?

Offline StephenJackson

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Re: Invio - Faction Rules
« Reply #6 on: February 14, 2013, 12:14:05 am »
It is named [VG] Invio War Z Server.

When it is live, I will post the password in the password section, that way guests can't view it ;)

Offline Sir Clint

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Re: Invio - Faction Rules
« Reply #7 on: February 14, 2013, 12:26:27 am »
Psychos can use guns but only on unsuspecting loners and/or Zombies? Correct?

Want to have everything perfect for my little bunch of crazies :)

Sir Clint

Offline StephenJackson

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Re: Invio - Faction Rules
« Reply #8 on: February 14, 2013, 12:28:01 am »
Sound good to me crazy clint ;)

Offline Someryguy10

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Re: Invio - Faction Rules
« Reply #9 on: February 14, 2013, 04:35:40 am »
I am running for warlord leader i have posted this sevrel times in sevrel places what do I do to officially run??
Running for Warlord Leader. Warz and Chernarus Player. Feel free to msg me for my clan :D

Offline StephenJackson

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Re: Invio - Faction Rules
« Reply #10 on: February 14, 2013, 09:07:00 am »
Create your own warlord clan in-game.

People who want to play as warlords may come to you, or make there own one. Be sure to advertise on here your clan though so people know where to join :)

 

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