+- +-

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats ezBlock

Members
Total Members: 550
Latest: Gricey
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 1268
Total Topics: 213
Most Online Today: 1
Most Online Ever: 56
(September 03, 2013, 07:42:33 am)
Users Online
Members: 0
Guests: 1
Total: 1

Author Topic: Invio - Playing Rules  (Read 437 times)

Offline StephenJackson

  • Administrator
  • *
  • Posts: 313
  • Location: England
  • Referrals: 14
    • View Profile
Invio - Playing Rules
« on: February 12, 2013, 12:35:50 pm »
As you aware, there are 4 Main factions in Invio. All of these faction each have their own playing style and objectives in the game, and each come with a set of rules which apply only to that faction.

But first, here are some general rules regarding Invio:

  • You must not Safezone Camp or Spawn camp, this is against the rules
  • No hacking is allowed what so ever! Glitching to an advantage in combat is also against the rules
  • No team killing
  • You are allowed to change faction, however you must be approved by that factions Leader in order to join them
  • You can only enter the safezone of your faction. Therefore a Government player can not enter the safe zone of the Bandits.
  • You can not capture the other factions safe settlement. However you can capture the rest of their territory
  • Once you create a character, you may spawn outside of your factions territory. If this is the case, you will be allowed to travel to your factions territory. Please make it clear in chat as to make sure no one kills you. If you kill a player heading back to their territory, you will be punished!
  • You are not allowed to Log out during combat, such as picking up rare loot etc, its not in the spirit of a role-playing server
  • You may only have two characters in Invio and must be in the same faction, however once one dies, you are allowed to log onto the other one and continue fighting. You must only log onto your two characters!
  • KOS is only allowed when Role-play is involved, or the two factions are at war
  • If you wish to speak in Global, you must head to a Radio Tower first. If it is urgent, asking a question or need an admin, this does not apply
  • If you are choosing a building to fortify, you must not block of all access, or fortify all buildings in a town. They are more like an outpost for your faction

You must play by these general rules, as well as your specific Faction Rules. Hacking is not permitted, anyone found doing so will be banned from The War Z server!

This Server requires you to be honest and play by the rules. There will be times and opportunities where you may be able to cheat or ignore some rules, but this defeats the point of the server.

If you have any questions, please reply here.

*Will update as more rules are added


« Last Edit: March 17, 2013, 08:52:29 pm by StephenJackson »

Social Buttons


 

+-Recent Topics

GO TO THE NEW WEBSITE by Gricey
May 20, 2016, 09:59:20 pm

Admin Application by Djjay
July 16, 2015, 07:21:42 pm

Ban Appeals by semperfidelis
September 02, 2014, 10:39:56 pm

battleye admin ban rdm per deadcert ? by semperfidelis
September 02, 2014, 10:31:51 pm

<<Apply to Join Merchant's Guild>> by Emmett Cheong
June 07, 2013, 06:03:12 pm

<<Apply to Join Government>> by skylord_steele
May 30, 2013, 10:16:32 pm

How to Join the Tycho Darkwaters Security Services by Jackson
May 03, 2013, 07:41:24 am

My top 5 2013 zombie games by StephenJackson
April 16, 2013, 01:23:24 pm

<<Apply here to join The Black Guard>> by Panah
April 11, 2013, 12:11:08 am

Invio - [VG] The War Z Role-playing Server by StephenJackson
April 07, 2013, 05:20:22 pm