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Author Topic: Civilians start with a house  (Read 1371 times)

Offline Jackson

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Civilians start with a house
« on: March 17, 2013, 01:27:42 pm »
I have a suggestion here which was given to me by some members. I would like to hear your opinions on it.

All civilians start with a basic house which they spawn at. They also have access to the house's storage so they can put money/drugs/guns etc in there. Police have the ability to search houses if they suspect the house contains illegal material.

Other civilians can burgle houses but there is a small percentage that they will actually succeed. If they fail, then they will be automatically wanted and a notice will appear saying 'Someone is trying to steal from Civ1's house'

If they succeed then they will be able to take some of the contents inside and leave undetected. You can upgrade your house so it can store more items and grant you more benefits. The benefits could include more HP, you can go longer without eating or something along those lines.

So do you think this will be a good idea to add?

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Offline TheDictator

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Re: Civilians start with a house
« Reply #1 on: March 17, 2013, 01:30:01 pm »
i totally agree!!

Offline Panah

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Re: Civilians start with a house
« Reply #2 on: March 17, 2013, 03:35:59 pm »
Sounds like a great idea, but i vote no for give more health, less eating is fine.

Would it have the option to store your car too?
And wouln't this requiere the civ to be on the same slot every time they spawn in? or else they will just spawn in another house somewere far from their car?
In-game character:
Major Hans Gruber.
Leader of FSK.

Offline Axhibeck

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Re: Civilians start with a house
« Reply #3 on: March 17, 2013, 03:44:23 pm »
I suggest locking the person to their slot on civ, the lock being released when the server restarts. I'm not fully sure if you can, but maybe create some type of parking area for 2 cars? A garage or a driveway? Maybe introduce a house key too, so only people with that key (copies can be made) can enter, but a max of 3 copies if that's possible. I also suggest Designated areas of the city for different types of civs (Functionaries next to civ spawn, doctors next to hospital, Profiteers next to industrial park etc.)

Offline Verno

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Re: Civilians start with a house
« Reply #4 on: March 17, 2013, 04:11:04 pm »
Woo! I feel like for once I gave a great Idea. ;-;
Hope I helped!

Offline TheDictator

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Re: Civilians start with a house
« Reply #5 on: March 18, 2013, 03:29:46 am »
why zerek what kind of idea did you gave?

Offline Verno

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Re: Civilians start with a house
« Reply #6 on: March 18, 2013, 03:42:06 am »
This one.
Hope I helped!

Offline TheDictator

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Re: Civilians start with a house
« Reply #7 on: March 20, 2013, 04:45:06 am »
oh great idea then.

Offline Nat

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Re: Civilians start with a house
« Reply #8 on: April 06, 2013, 01:54:16 pm »
This sounds like a great idea! As of now, nobody bothers to buy a house because it costs ALOT of money, and it's quite useless. This will make houses actually usefull!
 Also, how about improving the placeable houses too? So that they have the same effects as this (If/when it gets implemented)? I'd love to have a small house in the woods where I can store tons of guns and drugs :D

Offline Jackson

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Re: Civilians start with a house
« Reply #9 on: April 07, 2013, 12:22:48 am »
Nat, this forum doesn't get used any more, have you signed up to our new site/forum at

www.visiongaming.co.uk

 

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